Coming Soon

Resist Rush

Match the pressure. Pull it away. Keep control.

A fast, phone-first arcade puzzle game where threats move in, support boosts help you breathe, and every clean pull gives you room to keep going.

iPhone and Android planned Preview the game feel
Arcade puzzle Quick mobile levels built around matching and pulling threats away.
Support boosts Positive Friend, Family, and Healthy Outlet help lower pressure.
Built carefully No account requirement, no mid-game ad interruptions, no shame mechanics.
In development

Pressure comes in. You pull back.

Resist Rush is being tuned around a simple touch mechanic: match two threats, pull them apart, and snap the pressure before it stacks up.

Vape threat token
Weed threat token
Positive Friend support token
Family support token
Threats attach.

Bad choices push toward the center and raise pressure when they stick.

Matching gives you control.

Two matching threats are the baseline clear. Bigger matches become optional skill bonuses.

Support changes the run.

Friend, family, and healthy-outlet boosts are being designed to feel protective, not cheesy.

How it plays

Short runs, clean goals, replayable scores.

Levels are planned to work like a mobile arcade puzzle: reach the score target before pressure fills, then replay for cleaner clears and better scores.

1

Spot matching threats.

Threats move inward. Match the same type before pressure gets too high.

2

Pull them apart.

Grab a valid pair and pull far enough to break the tether.

3

Use support to stay steady.

Support boosts create space, lower pressure, and help the run turn around.

Launch path

Public preview page now. Mobile release next.

Current state Playable Godot prototype under active gameplay and feedback tuning.
Platforms Android and iPhone are planned for release.
Monetization Free-to-play with respectful ad breaks only outside active gameplay.
Resist Rush app icon